How many synchros are there




















Controlling two copies led to insane amounts of draw power on a level that just isn't possible today, and without Level Eater I'm not sure how overpowered two copies of T.

Hyper Librarian would be anyways. That said, I can't imagine it leaving the Limited list anytime soon. It might not look it today, but it's really hard to overstate the impact Scrap Dragon made on the Synchro toolbox.

There was so much going for Scrap Dragon when it first released, but in today's game its role has been overtaken by Knightmare Phoenix and other cards with readily-available removal effects. The devastating temporary floodgate of Crimson Blader won't do much to today's Xyz and Link-heavy strategies, but even in it was helping score wins against decks with lots of high Level monsters.

Blocking most of your opponent's summons for a turn is huge, although actually destroying a monster in battle is increasingly difficult in today's game.

Crimson Blader might not find its way into mainstream Extra Decks ever again, but it's still a workable low-key tech that can catch opponent's off guard.

There are lots of ways to play Herald of the Arc Light. It's a negation effect, a floodgate, and a means to search a Ritual Monster or spell. Herald of the Arc Light role in Ritual strategies has become its true home over the years, even before Extra-Foolish Burial debuted. Nekroz Kaleidoscope effectively replaces itself thanks to Herald of the Arc Light search effect. More recently, both Dogmatika Punishment and Diviner of the Herald can trigger Herald of the Arc Light effect, and Diviner of the Herald in particular is seeing a lot of play as a fantastic enabler for Drytrons.

Denglong, First of the Yang Zing fantastic in Yang Zing, obviously, but it also has generic material requirements and self-searches a Counter Trap. Tricky plays like that are a big part of why Denglong, First of the Yang Zing is currently Forbidden, although it's worth questioning how effective those same plays would be today. It searches for a card when it's summoned, and it brings out another monster from the deck when it leaves the field.

In Ib the World Chalice Justiciar case the card you're typically searching for is the extender World Legacy Succession , which naturally made Ib the World Chalice Justiciar an important part in a number of absurd combos. Those plays put Ib the World Chalice Justiciar on the radar, and rightfully so, especially since its materials are completely generic. Anyone playing Yu-Gi-Oh today has already run into this card plenty of times. Borreload Savage Dragon is an amazing negation body that puts its ancestors like Stardust Dragon to shame.

It's hard to ignore just how versatile Borreload Savage Dragon effect is and its effortless power creep of Crystal Wing Synchro Dragon. What really got the ball rolling in this set was not just the great synchro monsters. In order to summon these you need a tuner monster, after all! Duelist Genesis brought a card to the world that has been relevant for over a decade: Emergency Teleport allowed you to summon any psychic monster of level three or lower from your deck. Thanks to the level two and three psychic tuners Krebons and Psychic Commander , any deck could splash this engine and easily start bringing out the white cards.

One deck that took particularly well to this idea was the Dark Armed Dragon -based strategy. Thanks to this lightning-fast way of putting multiple Dark monsters in your graveyard, it was easy to make your big boss monster live immediately. After the initial wave of great tuner and synchro monsters, they just kept getting better. Crossroads of Chaos , the next set after Duelist Genesis brought even more splashable cards to help players synchro summon with ease.

Rose, Warrior of Revenge was the first generic level-four tuner and Plaguespreader Zombie fit perfectly into the Tele-DAD strategy, while also being useful in Lightsworn, which was one of the best decks of that time period.

Black Rose Dragon was the chase card from the set, although it was quickly reprinted as a tin promo as well. Even now, the original prints are pretty popular among collectors, so if you happen to have a Ghost Rare copy lying around, you can call yourself lucky!

Near the end of the first year of synchro monsters going live, we got a special little set called Hidden Arsenal 1 , which was a collection of cards that were made available in arcade-style machines over in Japan. The cards represented a story about the war between a bunch of tribes. All three of these provided removal in some way, and everyone was scrambling to pick up this trio of powerful boss monsters.

While it was great fun to put synchro monsters into your already existing deck, it would not take long before archetypes specifically based around their very own synchro monsters hit the playing field. Some of the early examples include Blackwings and X-Saber. These decks were inherently able to bring out multiple monsters on the first turn, which would have already been quite powerful on its own in earlier Yu-Gi-Oh!

Thanks to a nice spread between tuner and non-tuner monsters within those archetypes, those small monsters could unify into big powerful monsters, and synchro-based decks would begin an arms race to see who could bring out the biggest, most dangerous monsters in the most efficient way.

This did not mean that "good stuff synchro" fell completely out of favor. One of the most prominent decks that was not entirely archetype-based was Cat Synchro, which relied on Rescue Cat to bring out X-Saber Airbellum. That could then lead to summoning the terrifying Dark Strike Fighter , which back in the day could also be used in main phase two, and was not once per turn! Zombies were another fine example, thanks to the crazy interactions between Brionac , Card of Safe Return , and Plaguespreader Zombie.

While synchro-centric decks were popular, other decks that did not entirely rely on this mechanic remained relevant as well, although they would often tech in a tuner or two to dip into that territory. Decks like Machina Gadget or Lightsworn had access to synchro monsters via to generic tuners like Blackwing - Gale the Whirlwind.

On the other side of the spectrum, we see decks like Flamvell Synchro or Quickdraw Dandywarrior making good use of in-theme tuners. While the release of The Shing Darkness ended the Edison format, Plant-based synchro decks would remain in style. The end game of this deck was probably the most iconic of the synchro era, and decklists like Billy Brake's YCS Toronto—winning list are still a pleasant memory for me and a lot of my friends who played this type of deck.

You'll notice that there's actually multiple colors in Billy's extra deck. This event was held in late , and Xyz monsters were starting to take over. This was presumably done to further push Xyz monsters, which were the chief point of attention in the Yu-Gi-Oh! Zexal series.

Even within this series, nobody still uses synchro monsters. None of its effects are a hard once per turn either, so if it winds up in the Extra Deck you can use its effects all over again. Herald of the Arc Light is one of the best Level Four Synchro Monsters and is incredibly versatile in two very different decks.

In Synchro decks, it can act as a strong negate for both Spell and Trap cards. In addition, it has a floodgate-like effect where all cards sent from the hand or Main Deck are banished instead. Ritual decks can even take advantage of it, as if it is sent to the Graveyard, you can add either a Ritual Spell or Monster. Ritual decks that can Synchro summon can even take advantage of all of its effects. Herald Of The Arc Light has a ton of great effects built into the one card.

Borreload Savage Dragon came out recently and took the crown as the best Synchro Monster in the game. It is a Level Eight Monster, which is the easier Synchro Level to go into and has generic requirements to make.

It does require a Link Monster in the Graveyard to work, but practically every deck can accomplish this. The boosted Attack from the equipped Monster can make Borreload Savage Dragon incredibly hard to deal with, especially since it comes with an omni-negate as well. Next: Yu-Gi-Oh! Johnny Garcia is a long time gamer and writer based in sunny California. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.

Having grown up around video games and being raised on them, his knowledge of video games is as high as it can be. Aside from video games, he also has an avid interest in trading card games, namely Yu-Gi-Oh and Magic the Gathering. Share Share Tweet Email. Johnny Garcia Articles Published.



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